Shock Theater ad for KRDO 13 Colorado Springs, Colorado,
1964 World’s Fair
[source: ABC News]
Nevermind your flag. Pledge your allegiance to something that matters.
The Gen-X Files
I always imagine a string of curses coming from my opponent.
But what do I hear in the game? “Well played.” I’ve never been abused online, even when destroying my opponent’s carefully constructed army of minions.
This is due to the fact that Hearthstone doesn’t allow you to chat with the players in the game.
If you’re playing with anonymous strangers, would most games benefit by doing away with chat?
I’m inclined to give a general “yes” to the notion that most (anonymously) multiplayer games would benefit from a lack of chat (there is not a single multiplayer game I play that benefits from chat; inevitably, the other players actively ruin my experience), but I think more interesting than my bellyaching is this talk by Journey's Jenova Chen at GDC in which he talks about designing Journey. One of the things he talks about in that (very interesting!) hour-long talk is how they had to mold and design the game in order to create the kinds of player interactions they wanted to promote. (Spoilers: removing “chat” and removing the players’ abilities to, say, push each other off of cliffs and thereby kill each other were some of the steps they had to take as they went through rounds of playtesting.)
I was born in 1980, so I am an old school gamer. Though there are some new era games that I enjoy, I doubt that they’ll ever compare in my mind to the 8-bit and 16-bit era.
A big part of what has kept me away from many new games is the fact that it’s become a social activity. One of the reasons I became a gamer in the first place is that it gave me another opportunity to sit by myself in the dark and escape the world for a little while. These days, it’s not only a social activity, but an activity where people do little more than talk shit and pretend to be bad ass - the exact type of bullshit that I wanted to escape from.
I am definitely interested in a gaming genre that allows cooperation and a world in which other characters are real gamers, but a world that forbids them from speaking, bragging or generally being a nuisance to others. I doubt that there are very many people chatting in a game that have anything to say that anybody else wants to hear. Why burden ourselves with bullshit?
Happy 25th Birthday Nintendo Gameboy
The Game Boy is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America in August 1989, and in Europe on September 28, 1990. Redesigned versions were released in 1996 and 1998, in the form of Game Boy Pocket, and Game Boy Light (Japan only), respectively. [Wiki]
Image by Tim Haselberger
TARDIS Gelatin Mold Set on ThinkGeek
There’s always room for Jello.